h1

Miniatures Rules

 

Teddies of the Caribbean

Teddies of the Caribbean: Hunt for the Golden Honeypot was run at Little Wars Melbourne 2009 for Eureka Miniatures.   

Thirty Years War files

White Mountain

Rules for hex and block wargames in the Thirty Years War. This uses the now standard Battlecry/Memoir 44/ Commands & Colors sized hex board.

White Mountain QRG

Quick Reference Guide for White Mountain.

whmntcs1 whmntcs2 whmntcs3 whmntcs4 whmntcs5 whmntcs6 whmntcs7

These counter sheets for White Mountain are scaled for blocks of the Commands & Colors size. Print them on adhesive paper, cut them out and create your own big battle forces for the Thirty Years War, Eighty years War and English Civil War.

white-mountain-cards-v2

Card list for White Mountain. We spaced these out on a page and printed them on adhesive paper, then stuck them down on a cheap set of ordinary playing cards. You can, of course, select some snazzy art and print them on card and cut that out.

**********************

Crimson Cutlass

Watch this space for these upcoming Pirate skirmish rules which are inspired by And One For All.  Will be suitable for 28mm & 40mm.

That Samurai Wargame Rules

A set of deterministic rules for playing battles using blocks and cards in medieval Japan. My protest agains randomness.

 CAST OF THOUSANDS 2008ancient-battle-4.jpg

This is a unique, simple dice mechanic and set of rules that you can use for cinematic wargaming in any genre, and has applications in many other games. We guarantee you have not seen this ANYWHERE else.  Honest. It is the basis of the upcoming Pax Limpopo Rules we have
developed for Eureka Miniatures.

CAST OF TOYS

An example of an application of Cast of Thousands. For use with Eureka Miniatures’s Toytown range – or any other toy figures!

AND ONE FOR ALLfourmusketeers03.jpg

Designed as swashbuckling skirmish rules for Eureka Miniatures 40mm Three Musketeers range. They are fast, fun, suitable for 5-10 figures a side.

Supplement 1

Extra rules and variants for more swashbuckling!

The Capture of Constance

A “mini-campaign” of three linked scenarios for And One For All, playable in an evening

ESCARMOUCHEpikeman.jpg

Skirmishes in the age of Pike & Shot for approximately 6 or so figures a side. A development of And One For All, the rules are easily adapted to any genre or setting.
 

One comment

  1. Looking forward to more “And One For All” supplements, ideas and rules.



Leave a Comment