<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for </title>
	<atom:link href="http://anubisstudios.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://anubisstudios.wordpress.com</link>
	<description></description>
	<lastBuildDate>Wed, 09 Dec 2009 07:14:49 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Miniatures Rules by shichitenhakki</title>
		<link>http://anubisstudios.wordpress.com/miniatures-rules/#comment-95</link>
		<dc:creator>shichitenhakki</dc:creator>
		<pubDate>Wed, 09 Dec 2009 07:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?page_id=37#comment-95</guid>
		<description>Funny you should mention this. Greg and I were discussing, not that long ago, what a (sci-fi) fantasy based in the late Renaissance would look like. It&#039;s a niche interest, even though WarHammer is a similar idea. Our period is later, set at the dawn of the Age of Reason, of course.

It is an age when faith still drives everything - there is no such thing as an atheist. The differentiator is the faith. The plague still stalks the land. Apocalyptic wars ravage the land. I&#039;m seeing a strong emphasis on necromancy and magic based in spiritualism - say aerial chariots drawn by angels.

In Japan the civil wars are coming to an end and the Samurai as a noble warrior is hitting his most romantic. In China the Ming are consolidating. The New World is being exploited by the over-extended superpower of Spain. The heretic trouble-makers have been expelled from England and sent to colonise the Americas. 

It&#039;s a great period. Thanks for drawing it to the top of my mind again.</description>
		<content:encoded><![CDATA[<p>Funny you should mention this. Greg and I were discussing, not that long ago, what a (sci-fi) fantasy based in the late Renaissance would look like. It&#8217;s a niche interest, even though WarHammer is a similar idea. Our period is later, set at the dawn of the Age of Reason, of course.</p>
<p>It is an age when faith still drives everything &#8211; there is no such thing as an atheist. The differentiator is the faith. The plague still stalks the land. Apocalyptic wars ravage the land. I&#8217;m seeing a strong emphasis on necromancy and magic based in spiritualism &#8211; say aerial chariots drawn by angels.</p>
<p>In Japan the civil wars are coming to an end and the Samurai as a noble warrior is hitting his most romantic. In China the Ming are consolidating. The New World is being exploited by the over-extended superpower of Spain. The heretic trouble-makers have been expelled from England and sent to colonise the Americas. </p>
<p>It&#8217;s a great period. Thanks for drawing it to the top of my mind again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Miniatures Rules by Anonymous</title>
		<link>http://anubisstudios.wordpress.com/miniatures-rules/#comment-94</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 02 Dec 2009 10:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?page_id=37#comment-94</guid>
		<description>How about a &quot;clockwork fantasy &quot; version based on And one for all and the forthcoming cimson cutlass ? 
(or escarmouche )

Something in the vein of flying dutchman or the real science-fiction writtings of Cyrano de Bergerac ... It could be fun having weird science and gizmo for the period  just right out the box :D</description>
		<content:encoded><![CDATA[<p>How about a &#8220;clockwork fantasy &#8221; version based on And one for all and the forthcoming cimson cutlass ?<br />
(or escarmouche )</p>
<p>Something in the vein of flying dutchman or the real science-fiction writtings of Cyrano de Bergerac &#8230; It could be fun having weird science and gizmo for the period  just right out the box <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on White Mountain army generator by shichitenhakki</title>
		<link>http://anubisstudios.wordpress.com/2009/05/03/white-mountain-army-generator/#comment-93</link>
		<dc:creator>shichitenhakki</dc:creator>
		<pubDate>Mon, 26 Oct 2009 21:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?p=212#comment-93</guid>
		<description>Kyle,
Your interpretation in entirely correct.
Andrew</description>
		<content:encoded><![CDATA[<p>Kyle,<br />
Your interpretation in entirely correct.<br />
Andrew</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on White Mountain army generator by Kyle</title>
		<link>http://anubisstudios.wordpress.com/2009/05/03/white-mountain-army-generator/#comment-92</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Mon, 26 Oct 2009 16:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?p=212#comment-92</guid>
		<description>The card titled PUSH says &quot;Units adjacent to enemy may melee with +1 dice bonus.&quot;  

Is this the correct interpretation of the card:
&quot;All units in all zones that start the turn adjacent to enemy units may melee with +1 dice bonus.&quot;?</description>
		<content:encoded><![CDATA[<p>The card titled PUSH says &#8220;Units adjacent to enemy may melee with +1 dice bonus.&#8221;  </p>
<p>Is this the correct interpretation of the card:<br />
&#8220;All units in all zones that start the turn adjacent to enemy units may melee with +1 dice bonus.&#8221;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Thirty Years War project by Castlerock Museum, Gary Schlosstein</title>
		<link>http://anubisstudios.wordpress.com/2009/04/17/the-thirty-years-war-project/#comment-89</link>
		<dc:creator>Castlerock Museum, Gary Schlosstein</dc:creator>
		<pubDate>Thu, 23 Jul 2009 17:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?p=205#comment-89</guid>
		<description>We are designing an arms and armour exhibit and would like to use the picture of mounted 17th C Cavalry and pikeman as a background for our display.  Can anyone inform us where we can get a good high pixel copy of this image.  gschloss@nelson-tel.net</description>
		<content:encoded><![CDATA[<p>We are designing an arms and armour exhibit and would like to use the picture of mounted 17th C Cavalry and pikeman as a background for our display.  Can anyone inform us where we can get a good high pixel copy of this image.  <a href="mailto:gschloss@nelson-tel.net">gschloss@nelson-tel.net</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kurassiers, Arkebusiers, Trotters, and Gallopers by Robert Brent</title>
		<link>http://anubisstudios.wordpress.com/2009/05/19/kurassiers-arkebusiers-trotters-and-gallopers/#comment-88</link>
		<dc:creator>Robert Brent</dc:creator>
		<pubDate>Sun, 05 Jul 2009 08:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?p=230#comment-88</guid>
		<description>You&#039;ve got a lot of great resources here! I&#039;ve just been working on a timeline of the Thirty Years&#039; War for a dynamic history website, timelines.com. Here&#039;s a link to the Thirty Years&#039; War timeline: http://timelines.com/topics/thirty-years-war.

Anyone is welcome to contribute, and I&#039;m spreading the word to people like you who could contribute great things!

Thanks for looking.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve got a lot of great resources here! I&#8217;ve just been working on a timeline of the Thirty Years&#8217; War for a dynamic history website, timelines.com. Here&#8217;s a link to the Thirty Years&#8217; War timeline: <a href="http://timelines.com/topics/thirty-years-war" rel="nofollow">http://timelines.com/topics/thirty-years-war</a>.</p>
<p>Anyone is welcome to contribute, and I&#8217;m spreading the word to people like you who could contribute great things!</p>
<p>Thanks for looking.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kurassiers, Arkebusiers, Trotters, and Gallopers by joan</title>
		<link>http://anubisstudios.wordpress.com/2009/05/19/kurassiers-arkebusiers-trotters-and-gallopers/#comment-87</link>
		<dc:creator>joan</dc:creator>
		<pubDate>Tue, 19 May 2009 15:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?p=230#comment-87</guid>
		<description>Really interesting blog thanks!</description>
		<content:encoded><![CDATA[<p>Really interesting blog thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Thirty Years War project by Tom P</title>
		<link>http://anubisstudios.wordpress.com/2009/04/17/the-thirty-years-war-project/#comment-85</link>
		<dc:creator>Tom P</dc:creator>
		<pubDate>Sat, 18 Apr 2009 16:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?p=205#comment-85</guid>
		<description>This blog&#039;s great!! Thanks :). You can get 2 free games here: http://2freegames.netne.net?games=free</description>
		<content:encoded><![CDATA[<p>This blog&#8217;s great!! Thanks <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . You can get 2 free games here: <a href="http://2freegames.netne.net?games=free" rel="nofollow">http://2freegames.netne.net?games=free</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on That Samurai Game&#8211;Play Test Summary by Glaeken</title>
		<link>http://anubisstudios.wordpress.com/2008/06/15/that-samurai-game-play-test-summary/#comment-84</link>
		<dc:creator>Glaeken</dc:creator>
		<pubDate>Fri, 26 Dec 2008 05:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?p=147#comment-84</guid>
		<description>Most interesting set of rules. It starts with its physical resemblance to Kriegspiel, and carries through with a singular metaphysical conception about the nature of warfare - whereby there is no &quot;luck&quot;.
Most enlightening.
Please, developers, struggle on with these mechanisms to a resolution you find satisfying. I will await the intelligence of your solution.
I adore the open-endedness of time itself as represented in these rules.
After all, as space is neatly apportioned into squares, why should time not be registered as &quot;solid&quot; or, indeed, implacable?
And all that card-sharping...
Piquet, it seems, has reached its tentacles into this.
You have fought a good fight to re-create a period when honour often equalled stupidity, and when cunning had nothing to do with actions under arms, but was familial.
Except that honor was a code, not always a reality.
And the off-field activities mattered more than the battles.
An excellent set of rules, requiring further refinement, and much thought on the facets of that curious creature - Man.</description>
		<content:encoded><![CDATA[<p>Most interesting set of rules. It starts with its physical resemblance to Kriegspiel, and carries through with a singular metaphysical conception about the nature of warfare &#8211; whereby there is no &#8220;luck&#8221;.<br />
Most enlightening.<br />
Please, developers, struggle on with these mechanisms to a resolution you find satisfying. I will await the intelligence of your solution.<br />
I adore the open-endedness of time itself as represented in these rules.<br />
After all, as space is neatly apportioned into squares, why should time not be registered as &#8220;solid&#8221; or, indeed, implacable?<br />
And all that card-sharping&#8230;<br />
Piquet, it seems, has reached its tentacles into this.<br />
You have fought a good fight to re-create a period when honour often equalled stupidity, and when cunning had nothing to do with actions under arms, but was familial.<br />
Except that honor was a code, not always a reality.<br />
And the off-field activities mattered more than the battles.<br />
An excellent set of rules, requiring further refinement, and much thought on the facets of that curious creature &#8211; Man.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on That Samurai Wargame by Tom Long</title>
		<link>http://anubisstudios.wordpress.com/2008/05/15/that-samurai-wargame/#comment-80</link>
		<dc:creator>Tom Long</dc:creator>
		<pubDate>Thu, 06 Nov 2008 19:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://anubisstudios.wordpress.com/?p=76#comment-80</guid>
		<description>Nevermind, I found them</description>
		<content:encoded><![CDATA[<p>Nevermind, I found them</p>
]]></content:encoded>
	</item>
</channel>
</rss>
