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Kurassiers, Arkebusiers, Trotters, and Gallopers

May 19, 2009

ImperialMountedArquebussier1640Line cavalry at the start of the Thirty Years War could be divided simply into the kurassiers – clothed in three quarter armour and armed with long wheel lock pistols, and arkebusiers – clothed in lighter armour and armed with a shortened matchlock, effectively a carbine. Both of these types used the caracole as their main tactical doctrine. The kurassiers were the heavies, and the arkebusiers were medium cavalry.

Depending on the views of the organising commander, kurassiers and arkebusiers  could be mixed together in the same regiment, or could be separated into distinct regiments. In mixed regiments the arkebusiers would have been brought to the fore because of their longer range, but would have migrated to the back of the formation when it came to contact, leaving this role to the heavy kurassiers.

In White Mountain, a mixed kurassier and arkebusier regiment uses stats as if it were a pure kurassier regiment. Pure arkebusier regiments have slightly different stats.

Mixed cavalry regiment 4 /1

Kurassier 4 /1

Arkebusier 3 /2

By the middle of the war, Gustavus Adolphus and others were experimenting with the direct cavalry charge, discarding the caracole. Gradually the caracole was phased out in favour of the shock tactics. Opinions differed as to whether the trot (either slow or fast) up to the target and then discharging pistols before contact, or a charge at the gallop and neglecting the pistol until contact was made was better.

The Imperials preferred the trot, the Swedes the gallop.

Both had advantages and disadvantages. The trot arguably compressed the caracole and the exploitation charge into one continuous committed movement. But the shock effect was lessened because of the controlled pace. The gallop had great morale shock effect and over time became the default tactic for cavalry in Europe for a good 200 years. However it also tended to shatter the attacking unit. Considerable time and effort was required to pull them back into any order for them to take any further part in the battle. But the aim was for the charge to be decisive.

Ironically this was rediscovering old tactics, not inventing new ones. The mounted charge was the main tactic of the medieval knights. The pike armed infantryman evolved to keep the long lance armed horsemen away. As firepower improved, increased emphasis was put into this arm and the number of pikemen in a regiment gradually decreased. The average length of the pike itself reduced as well. In this climate the cavalry began to reclaim the opportunity to charge home.

To represent trotters and gallopers in White Mountain use the following rules:

Trotters 5/0 (the 5 melee dice are for the first round of melee only. This represents the discharge of pistols at point blank range before contact).

Gallopers 4/0 (gallopers automatically inflict 1 disruption token on their target when they make contact, in addition to anything they inflict through roll for attack. However, gallopers automatically receive an additional disruption token when they attack due to the disorganising effects of their charge. Therefore gallopers receive 2 disruptions whenever they are the attacker).

2 comments

  1. Really interesting blog thanks!


  2. You’ve got a lot of great resources here! I’ve just been working on a timeline of the Thirty Years’ War for a dynamic history website, timelines.com. Here’s a link to the Thirty Years’ War timeline: http://timelines.com/topics/thirty-years-war.

    Anyone is welcome to contribute, and I’m spreading the word to people like you who could contribute great things!

    Thanks for looking.



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